Blurring the Lines Between iPhone and iPad

Posted on June 25, 2014

As you’ll hear on this Monday’s episode of Release Notes, some of the new features of iOS 8 have me wondering about the future. Based on what we saw at WWDC, it seems pretty clear that Apple intends to introduce devices this fall with screens of different dimensions. The introduction of size classes and other features all point in this direction. The rumor mill has also been hinting at larger iPhones for some time. In particular, rumors have been flying about a new iPhone that will come in both 4.7-inch and 5.5-inch sizes. No one knows for sure what Apple has planned, but at this point I think the rumors of a larger phone are likely true. Assuming that’s the case, what might that mean for the iOS ecosystem?

iPhone and iPad size comparisonThe most obvious change, as this image from MacRumors makes clear, is that we would no longer be dealing with two distinct device sizes as we have to this point. Instead, the addition of a 4.7-inch and 5.5-inch iPhone would blur the lines between “iPhone-size” and “iPad-size” devices. We’d have a spectrum of sizes, with the 5.5-inch iPhone almost the size of the iPad mini. In fact, a 5.5-inch iPhone in landscape mode might actually be wider than an iPad mini in portrait.

[pullquote align=”right”]”I find it entirely plausible that a 5.5-inch iPhone in landscape would have a horizontal size class of ‘Regular,’ just as the iPad presently has.”[/pullquote]This brings us back to the new iOS 8 size classes. (If you’re not familiar with iOS 8 size classes, you might check out this post by Justin Williams for a primer.) I find it entirely plausible that a 5.5-inch iPhone in landscape would have a horizontal size class of “Regular,” just as the iPad presently has in both orientations. We’ve already seen that a 5.5-inch iPhone would be almost the same physical width as a portrait iPad mini, and notably, both rumors I’ve seen for a 5.5-inch iPhone would provide more horizontal pixels for a landscape 5.5-inch iPhone than exist in today’s portrait iPad. (The screen width of an iPad in portrait is 1536 pixels. The width of a 5.5-inch iPhone in landscape mode is rumored to be either 1704 pixels or 1920 pixels, depending on who you believe.)

As the lines between “iPhone-size devices” and “iPad-size devices” blur, interface conventions might blur as well. Taking the assumed 5.5-inch iPhone as an example, it might have a “compact” horizontal size class in portrait mode, and therefore conform to the interface conventions that we today associate with the iPhone (e.g. single table view presentations, no popovers). In landscape, it might have a “regular” horizontal size class and take on some interface conventions that we today associate with the iPad (e.g. split view controllers with both a master and detail view). In short, the bright line that has always existed in the minds of developers between an iPhone interface and an iPad interface may start to become not so distinct. And this is where things start to get really interesting from a business perspective.

Since the introduction of the iPad, Apple has consistently pushed developers to create “Universal apps,” or apps that run on both the iPhone and the iPad with a single purchase. A lot of developers view that as leaving money on the table, though. Today in the App Store, it’s not uncommon to find the same app present in both iPhone and iPad flavors that are available for separate purchase. This is especially true in the Productivity category, where top apps such as OmniFocus, Things, Launch Center Pro, and even my own apps are available with separate versions intended for the iPhone and iPad.

Having separate iPhone and iPad versions makes perfect sense from the perspective of a developer. It takes effort to provide a great experience on both the iPhone and iPad. Why shouldn’t we be compensated for the extra value that we provide? Contributing to that line of thinking has been the clear dichotomy between the iPhone and the iPad. Up until now, the iPhone interface was seen only on the iPhone, and the iPad interface was seen only on the iPad. As a result, it was a fairly straightforward to explain to customers why they had to purchase an app twice: “They’re two different devices.”

[pullquote align=”right”]”As the lines between the iPhone and iPad start to blur, the argument becomes harder to make that an app should be a separate purchase on the iPhone and iPad.”[/pullquote]But as the lines between the iPhone and iPad start to blur – as we start to see interface elements appear on the iPhone that heretofore were considered iPad interface conventions (e.g. a split view controller in a landscape 5.5-inch iPhone) – the argument becomes harder to make that an app should be a separate purchase on the iPhone and iPad. In fact, I think that it makes it harder to argue that there is such a thing as an “iPhone app” or an “iPad app.” If an app on the iPhone has to be ready to present a split view controller, is it really “an iPhone app?” If an app on the iPad has to be ready to collapse itself down to a single table view when displayed in the rumored split screen mode, is it really “an iPad app?” Or are they instead, just iOS apps?

Developers who currently sell separate iPhone and iPad versions of their apps would be well advised to start thinking about how they plan to handle the blurring of lines between these devices. If your customers no longer see a difference between the iPhone and iPad, how will you justify to them the need for separate purchases? If Apple no longer sees a clear dichotomy between the iPhone and iPad, might they no longer accept app updates that are not Universal? If you find yourself in the position of having to give away what you once were paid for, how will you make up the lost revenue? I don’t have answers to these questions, but I’m convinced that I need to find some. Maybe sooner than I’d like.